Jun 27, 2005, 07:53 PM // 19:53 | #21 | |
Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Jun 27, 2005, 07:57 PM // 19:57 | #22 | |
Krytan Explorer
Join Date: May 2005
Guild: Soul Devourers
Profession: W/Mo
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Jun 27, 2005, 07:57 PM // 19:57 | #23 |
Pre-Searing Cadet
Join Date: Jun 2005
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Also played since the beta. Got some xP tho. You got the point there Paine. These guys love ya. They just can't admit it =)
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Jun 27, 2005, 07:58 PM // 19:58 | #24 | ||
Pre-Searing Cadet
Join Date: Jun 2005
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I'm not going to get involved in this debate, but I do want to solve 1 simple math problem:
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90(p) + 81(e) = 171 total for warrior, or an average of 85.5 Quote:
Call me crazy, but if those look like they have the same value... "I'm the same as you, that means I am the best in the game" OH! I get it now, my bad. |
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Jun 27, 2005, 08:09 PM // 20:09 | #25 | |
Krytan Explorer
Join Date: May 2005
Guild: Awakened Tempest [aT]
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1v1 is the worst possible comparison anyone can use. Guild Wars is a TEAM game, no class is designed to be able to win alone. I guarantee any class in this game can be defeated by any other class if they know what they're doing. The only reason that you can't see how helpful rangers are is that they aren't flashy. Eles have huge spells that you can SEE hit enemies. Warriors are always in the fight and seem to be bringing down all the enemies. Monks are always there to heal, a visible effect. Mesmers, Necros, and Rangers have nothing flashy. Sure maybe a Well here or there, or maybe an enemy monk isn't healing as good as he can. Or mabye an Ele keeps getting interupted, but no one notices these changes as much as things like damage and healing. I have won in an all ranger RANDOM group against a team with 2 warriors and 2 monks. No one left, we fought it out and we won fair and square. I did the same thing in Team Arenas with 3 rangers and a monk, and we won twice out of 3 matches. Sure maybe they aren't as competetive as HoH, but I know people that have won in HoH with ranger based groups. You obviously are one of those people that have no idea what they're talking about and simply base classes on how good they look in a party. |
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Jun 27, 2005, 08:10 PM // 20:10 | #26 | |
Banned
Join Date: Jun 2005
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quoted for emphasis |
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Jun 27, 2005, 08:25 PM // 20:25 | #27 |
Frost Gate Guardian
Join Date: May 2005
Location: Pasadena, California
Profession: Mo/
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Paine: You're wrong, Ensign's right. Following your lead, I will justify myself with nothing more than silly worthless handwaving --
Clan: Final Dynasty Ladder Rank: 13 A well played ranger can give a team more trouble than you can possibly imagine. The following is not an example of something good to do with a ranger: Psst, here's a fun way to run out of energy really fast on a ranger -- quickening zephyr, tiger's fury, quick shot spam. Even with 14 expertise and a zealous bow, I only have about 10 seconds worth of shortbow uzi-ing. Oh well )= |
Jun 27, 2005, 09:25 PM // 21:25 | #28 |
Frost Gate Guardian
Join Date: Apr 2005
Location: Marhan's Grotto
Guild: Running Makes It Worse [Run]
Profession: R/E
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Paine. You obviosly don't know what your talking about. Everyone except 1 or 2 people who posted in this have agreed rangers do not suck. I have played every class there is, my favorites remain to be Ranger, and Elementalist, But I always go back to ranger beacuse it has the BEST of every other class. It's like all classes combined.
I have to say this: ArenaNet would not make a class if it was useless, and was downright terrible. They just wouldn't. BTW: Mesmer sucks, mainly for the same reasons you stated in your first post. I mean fast casting, that just makes the run out of energy faster right! (this is sarcasm, please don't flame me like we have been flaming paine.) Last edited by Amnisac; Jun 27, 2005 at 09:27 PM // 21:27.. |
Jun 27, 2005, 09:49 PM // 21:49 | #29 |
Wilds Pathfinder
Join Date: May 2005
Location: Chico, CA, USA
Guild: Dragon Fang
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Rangers require brains and skill... W/Mo's require neither... and a Ranger will laugh at the burning crippled bleeding poisoned warrior trying to chase him.... hahaha
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Jun 27, 2005, 10:56 PM // 22:56 | #30 | |||||
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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To speak of different gametypes: Rangers are poor in low level PvE. No Expertise, no skill selection, and no complex enemies to pick apart = stuck twiddling their thumbs. Rangers are excellent in high level PvE. Expertise gives them the staying power for longer battles, and good skill selection makes them one of the best classes to pick apart known strategies and mob AI. Arena is probably the Ranger's strongest area, because the class is so self contained. The game is slow enough that you'll have time to work, and you can pack hate for the inevitible one on one fights you'll find yourself in. Tombs, on the other hand, is not particularly favorable to the Ranger. Many of the gametypes there put a lot of emphesis on speed, making it so that many of the Ranger's strengths just can't keep up. Then there's GvG, another spot where the Ranger shines. Why? Because GvG is oftentimes a siege, fighting over positioning and control and working the other team down. The example that pops to mind is the IVEX trapper. I'm sure that a lot of people take that character into Tombs, see how poorly he functions there, and wonder what the hell the big deal was. Which is unfortunate, because from where I'm sitting the IVEX trapper is the most complex, most informative, and ultimately the most useful of the premades (the Fi Booner is in the running, though). The trick is that the trapper is not a Tombs build - it's a GvG build. While I have my personal disagreements over a couple of the skill choices, I think that looking at that character and understanding the skill choices goes a long way towards understanding how and why people win in GvG. I've played against IVEX several times, and while I still feel that the skill of their Monks is their greatest asset, of their offensive players the trapper is probably the one with the most noticible impact. Underrate it at your own peril. Quote:
But I shouldn't even need to refute this. I'm one of the harshest critics of game balance there is, with a proven track record of being a thorn in the dev's sides. But even beyond that, I'm making arguments based upon merit. The fact that I'm making them, or someone with no reputation whatsoever is making them, should be irrelevant. That Rangers are the most tactical class should not be argued. That a highly disruptive, hard to break tactical damage dealer will find use in gametypes that reward such things (high level PvE, GvG) should be obvious. I have to wonder if people just notice that rangers suck in the beginning (when they're forming their initial judgements, and noticing that rangers suck is 100% accurate), then see that they can't dish out a 300 damage spike in Tombs or whatever and dismiss the class entirely. Of course this is so foolish it hurts. If all we cared about was usefulness in low level PvP and damage spikes, no one would use hammers, either. Quote:
I don't even know where to begin with this argument. How about we just take it to the logical extreme, and declare that Mesmer is the only good class? Or do you doubt that any 1v1 arena, if implemented, would degenerate into anything other than Mesmers getting into control duels? What does this have to do with anything? Quote:
I will mention, however, that I am the only one making arguments to defend my position. Quote:
Which, I'll wager, cannot be answered. Peace, -CxE
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Don't argue with idiots. They bring you to their level and beat you with experience. |
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Jun 28, 2005, 12:23 AM // 00:23 | #31 |
Krytan Explorer
Join Date: May 2005
Guild: Awakened Tempest [aT]
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Competition arenas are nothing, even though I did use them as an example in my previous post. However, I also mentioned all the classes involved in the battle. Also, killing someone means nothing. Maybe you just attacked them when they were already being slapped silly by someone else. Was that in 3 seperate arenas, or all at once. I've killed a warrior and at least 2 monks in one battle in the Tombs with my ranger, I guess that means monks and warriors suck too.
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Jun 28, 2005, 12:34 AM // 00:34 | #32 | |
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Peace, -CxE
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Don't argue with idiots. They bring you to their level and beat you with experience. |
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Jun 28, 2005, 12:44 AM // 00:44 | #33 |
Krytan Explorer
Join Date: May 2005
Guild: Brothers of the Jade
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So far at this site I have seen posts and replies regarding all professions, from what i have gathered...according to everyone, all professions suck and all skills suck. everyone has a back and forth argument about what is good and what is not.
Pick the one you think looks the coolest and sucks the least and select his/hers sucky skills and get adjusted to them till they suck less. It is all a matter of personal prefrence. If you want to win, get in a teamspeak guild and play together for a while, see how you all play together and then see how you feel. |
Jun 28, 2005, 01:14 AM // 01:14 | #34 | ||
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Of course closeminded name calling is a whole lot easier. =p Peace, -CxE
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Don't argue with idiots. They bring you to their level and beat you with experience. |
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Jun 28, 2005, 01:21 AM // 01:21 | #35 |
Guild Wars Guru
Join Date: May 2005
Location: Georgia
Guild: BEER
Profession: E/Mo
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wow paine I think you just opened up a world of hell for yourself ..... >_> <_< BOO PAINE!
(I had to jump on the bandwagon) oh and yes, one more thing: Paine, stop f****** with Ensign, he'll just pwn you over and over and over. |
Jun 28, 2005, 01:22 AM // 01:22 | #36 |
Frost Gate Guardian
Join Date: May 2005
Location: Pasadena, California
Profession: Mo/
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I respectfully disagree. I think every class, skill, and strategy is ludicrously overpowered, and they all deserve to be either severely nerfed or removed from the game entirely.
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Jun 28, 2005, 01:30 AM // 01:30 | #37 | |
Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Have you watched 75% of the Rangers in the Competition Arenas play? They're terrible, and their builds are terrible. You're basically bragging that you 'owned' a one-legged man at an ass-kicking contest. The Competition Arena is not exactly the picture of Guild Wars PvP. P.S. Your bragging about 'Owning' in the Competition Arena and thinking you know better than -Ensign- of all people pretty much destroys any credibility you have and will ever have here. Last edited by Kishin; Jun 28, 2005 at 01:33 AM // 01:33.. |
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Jun 28, 2005, 01:37 AM // 01:37 | #38 |
Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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Did you try changing your build? Did you try using stances to make yourself invulnerable? Did you try ... I dunno... common sense? There's no excuses for you dying instantly. Especially to warriors who aren't all that bad. My elementalist could probably kill several at one time without sustaining any damage, and his armour sucks compared to other classes.
Oh, by the way, Ensign isn't always right... just 99.999999 percent of the time. |
Jun 28, 2005, 02:18 AM // 02:18 | #39 | |
Frost Gate Guardian
Join Date: Jun 2005
Guild: Brethren of Arms
Profession: Mo/W
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Just my two cents. |
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Jun 28, 2005, 02:46 AM // 02:46 | #40 |
Guest
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Nope, there are strategies that are always better than others. Just because it's an RPS system doesn't mean every build and every strategy has an equal chance of winning.
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